![]() On the up side though, the amount of disks does make this game considerably bigger than its predecessor & will last you much longer. The game does have an obscene amount of disks (11) & if you don't have any extra disk drives the constant swapping can be quite tiresome. I did find the puzzles to be a little bit more obscure on this game compared to the last one but I think the designers expect you to have played the prequel first & I feel they wanted to add a little bit more of a challenge to those who have. The story is just as funny as Monkey Island 1 & all the puzzles are back again. The graphics actually incorporate some hand drawn backgrounds this time around & are truly stunning because of it. It looks much cleaner & crisper than its predecessor yet it still holds all its charisma & charm. Technically this game blew me away when I first saw it. I have to disagree with zOOmba on this one. If you were one of the lucky few playing it from a HD it would be a 10/10 game easily, but for the vast majority who couldn't then that has to be taken into account when scoring. It's not all bad news though - the game is every bit as packed with character and fun as the first, has a much more expansive range of locations and an involving plot. Really, the lower-end Amigas needed a cut down version of the game in order for it to be playable, but that's not what they got. Add to that the fact that even small external HDs cost a fortune and it was clear that a significant proportion of Amiga owners were going to have little choice but to play this direct from floppy. PCs come with hard drives as standard, whereas most Amigas didn't. Put simply, the team tasked with creating the Amiga version of Monkey 2 were much more interested in making a perfect port of the PC version than they were in making sure the game would be playable for the majority of Amiga owners. Then there's the half where you're staring in frustration at loading screens and endlessly juggling the game's ELEVEN floppies. There's the half where you're playing the game, laughing yourself stupid at the excellent jokes, falling in love again with the returning characters from the first game and racking your brain over the well thought out, logical puzzles. Monkey Island 2 is very much a game of two halves. Maybe not a classic in the Amiga world, but certainly a classic in the gaming world. It's pretty close, but I think I prefer this one to the original, just because of a few certain puzzles.Īnd because of the great humour, it is very replayable. Some of the puzzles took me a while to figure out, but I was never even close to giving up, because it's all so entertaining. There really isn't a dull moment in this game. Another puzzle involves following a sequence given to you by two skeletons singing it to you via The Bone Song. For example, in one part of the game you get to run around a mansion in a frilly purple dress while being chased by a furious cook holding a dangerous-looking meat cleaver. This game contains some of my favourite adventure puzzles of all time. ![]() Strange.Īnd as for the gameplay? Well it doesn't get much better than this, really. The storyline is exciting and interesting, even if the ending is a little. ![]() Musically, this game set the standard for many other LucasArts games that followed shortly. The graphics are quite stunning for the game's time, and the musical score is excellent. Quite simply one of the greatest games out there.Īs Guybrush Threepwood would say, "Nice game." Taylor, Vince LeeĪdventure, fantasy, humour, magic, pirates, pointandclick, puzzleĪCE: Advanced Computer Entertainment 53 (Feb 1992) Story System: Ron Gilbert, Aric Wilmunder, Brad P. Land, Peter McConnell, Clint BajakainĪrrangements: J. Peter Chan, Steve Purcell, Sean Turner, James Alexander Dollar, Larry Ahern, Mike McLaughin, Ken Macklin, Collette Michaud Dave Grossman, Bret Barrett, Tim Schafer, Tami Borowick, Ron Gilbert
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